"Now it looks like the Switch is going to be the "it" console", which is a significant development for Nintendo. The sources said the move has brought "slight disappointment" to some developers, especially United States publishers who often need the larger capacity for their data-heavy games.
So how will that possibly affect Switch owners negatively you ask?
Nintendo allegedly cited unknown technical issues with the 64GB game cards that would delay the roll out. But The Wall Street Journal reports that Nintendo won't be ready for another year, in order "to ensure quality".
The Nintendo Switch has been one of Nintendo's biggest success stories, but it's not flawless. With games like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey hitting best of 2017 lists left and right, it's jam-packed with great games and ports of other titles that people have clamored for. The problem for game developers working on titles that need that extra storage space is that any scheduled for roll out in 2018 that would have required 64GB physical media won't happen.More news: Parents Angry While Ivanka Trump Surprises Visit Connecticut High School
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They said the notice disappointed some software makers, especially USA -based publishers that often produce data-heavy games.
Some developers have come up with workarounds - when the demon-infested shoot-em-up "Doom" came to the Switch earlier this year, the single-player campaign was on the cartridge, while players had to download the multiplayer component onto the console from the internet. An eventual move to 64GB would allow for more data-intensive games.
"If a publisher wants to put a game on a 32GB cart on Switch it costs 60% more for them then it would for a 50GB Blu-Ray on PS4/XB1", tweeted Asian games analyst Daniel Ahmad.