State of Decay 2 Sets Record Pace for the Zombie Survival Series

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In its blog post, Microsoft claims State of Decay 2 had one million players in its first "two days of global release", but that is a little misleading.

That number includes those who played the game when the Ultimate Edition was released via Early Access on May 18, combined with those who downloaded the game's Standard Edition that was released on May 22. That's really damned good and this looks to be the first Microsoft exclusive for the Xbox One that's hit this number. Furthermore, over 41,000 unique broadcasts have been logged over Mixer, Twitch, and YouTube, amounting to over 3.5 million hours of gameplay.

Gamers have killed over 675 million (virtual) zombies in State of Decay 2 They've thrown over 6 million firecrackers and fireworks, have eaten over 6 million bags of snacks, and have read over 2 million textbooks.

Microsoft announced the milestone via Xbox Wire along with a few other statistics from May 25th.

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Now that MS and Undead Labs have the game out the door and everyone's enjoying, now's the time to address the issues with the game.

State of Decay 2 is a co-op multiplayer game which forces you to survive in the wake of a zombie apocalypse. Even though it's a sequel to the original State of Decay, it's only loosely related story-wise. Or have the game crashing completely on the PC.

Much of the community has expressed concerns about console frame rate issues and bugs.

As mentioned above, State of Decay 2 can be played via an Xbox Game Pass membership, and can also be purchased as the the Standard Edition for £24.99 and the Ultimate Edition for £39.99.

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